Unique Eyes Selection

by Selene310187 aka darklady310187

Version: 1.0

Oblivion version: 1.2.0416



Description:
This mod contains my self-made "Eyes of Destiny" and "Naruto Styled Eyes" from the Sadran 
race which I now release as a single eyes pack.

Eyes of Destiny: 12 different eye textures with additional versions with glow effect

Naruto Styled Eyes: A selection of eyes based on the Anime Naruto. It consists of different
stages of the Sharingan eyes in three colour variations (red, orange, yellow) and the
"Crystal Byakugan" in purple, black and white.

Each default race has a assortment of 48 eyes (except Argonians as the glow maps don't work
for this race and so Argonians can use the non-glow versions only).

The screenshots in this archive give you further details.



How to install:
Unpack the Meshes, Textures and the "Unique Eyes Selection - EV".esp in the Oblivion
Data folder. Activate the plugin, start a new game or use the console command
showracemenu to change the race to default race in your present save. You can also add
the eye textures to your desired race with the Contruction Set (the textures use the default
eyes meshes).


Usage:
If you want to use the textures in your own mod, please contact me before. You can
find me on the official forums under the username selene310187, Link: http://www.bethsoft.com/bgsforums/index.php?
And you can also find me on TesNexus.com under the same username.


Have fun!



How to Add Eyes to a Cosmetic Mod by Sarielle

"Step 1. Open the Oblivion Construction Set. Click File -> Data. This will open a list of your mods. Check the box 
	beside Oblivion.esm by double-clicking on it. Find the mod you want to add the eyes to (cosmetic mods are 
	often located near the end of the list) and double-click to check the box beside it. Change the status of
	the mod to Active File with the 'Set Active File' button in the corner. Press okay and wait fot everything
	to load (this could take a minute or so).

Step 2. Select the Character drop-down menu, and choose 'Eyes...' This will open a window of all the eyes currently
	available through the mod set as Active File. Right-click on the list of eyes and select 'New' from the 
	drop-down menu. You will be prompted to create a new Editor ID, this can be anything as long as it's unique. 
	Now you should have a blank line to fill in the name of the eye. This will be the name of the eye in the 
	character creation menu. Remember to check the box beside 'Playable', otherwise the eyes will not be available 
	in the character creation menu. Press the 'Add Image File' button, and you will be be prompted to select a DDS
	file. The window will open by default to Oblivion/Data/Textures, from there, navigate to where you extracted
	the files of this mod [...] and select the DDS file (that does NOT end in 
	_g, thats the glow map).
	Repeat this step for each additional eye you'd like to add.

Step 3. The new eyes need to be made available for each race seperately. To do this, click the Character drop-down 
	menu and select 'Race...' This window will have the Editor ID's and Names of all the available races on the
	left, and various tabs along the top. Select the race you want the eyes available for from the list, and then
	click the 'Body Data' tab. The top right of the window will have a small list of eyes that are available to
	that race. With both the Race and Eyes windows open, click and drag the eyes you want from the Eyes window, 
	and onto the Eye Colors list in the Race window. This will make those eyes available for that race.
	Repeat this step for every eye you want to add, and for every race you want to add it to.

Step 4. Close both the Eyes and Race windows by pressing Okay. Press file and Save the plug-in.

	The new eyes should now be available in-game :)"
